Last day on earth survival dev blog12/28/2023 “The Early Access version will offer plenty of mechanics and activities to play within a vast world ready to be explored, all of which will engage players for many hours. How is the full version planned to differ from the Early Access version? “We anticipate that Forever Skies will stay in Early Access for about a year from launch.” This is why after the launch of Early Access we will add 4 players co-op.”Īpproximately how long will this game be in Early Access? We believe that playing together with friends is one of the most important elements in games. We see feedback from Early Access players as a compass to show us what parts of the game have the most potential and should be worked on. We cannot imagine creating a game like Forever Skies without the community. It helps us understand what features and mechanics are used and enjoyed, but also which are dead on arrival. ![]() When properly used with the community it can make a game as great as possible. If an AI survivor is killed by enemies, the enemies will remain alerted and will immediately chase after the nearest target, even if they hadn't previously spotted said target.“At Far From Home we see Early Access as a toolbox. ![]() Unless the AI is killed quickly enough to prevent healing, these items will not be lootable. Some AI survivors will heal when attacked, consuming any healing items available in their inventory.If an AI survivor is gathering wood or stone, they will not attack unless you get too close.The sounds of tools being worn away and destroyed due to durability are indications of AI gathering resources, as a warning one is nearby.The update also included more variety in characters' appearance, including skin tone, hair color, and gender. Players may now find creatures AI have killed or AI that have been killed. In update Beta v.1.8, AI behavior was revamped to include more realistic behaviors including: attacking, hunting, killing zombies, gathering resources, and running away when injured. ![]() Despite this, these bases are uninhabited and unrelated to AI Survivors, who will not appear at these locations. The Global Map is interspersed with several AI Player Bases, which are named as if they were created by humans. There is an AI in the closest Pine Bushes upon starting the game, spawning with 60 Health, with a Chopper Wheel in its inventory. ![]() The difficulty and loot of the Survivor is related to the threat level of the map you are currently on.ĭespite being portrayed as a human player-controlled character, the AI Survivor is a non-friendly NPC. For instance, you can get a Basic Backpack and a Hammer from normal survivors, while in more dangerous zones they can drop a Glock 17, AK-47, Shotgun, M16 or even a VSS Vintorez. Successfully killing the AI Survivor gives the player rewards, depending on what the Survivor was carrying, and extra items as well, depending on the location. Survivors show up as fast-moving red indicators on the Minimap, similar to how a Fast Biter or a Grey Wolf/ Rabid Wolf runs. In update Beta v.1.8, AI behavior was revamped to include more realistic behaviors including: attacking, hunting, killing zombies, gathering resources, and running away when injured. The Survivor AI is a human NPC that can spawn at resource zones and some pop-up events including Airdrops, Rest Stops, and the Oak Clearing. Limestone Ridge, Cliffs and Spires, Oak Bushes, Oak Grove, Wooded Foothills, Frosty Backwoods, Pine Bushes, Grove and Wood, Airdrop, Rest Stop, Oak Clearing Attack Statistics Damage
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